The story puzzle game Storyteller challenges players to arrange comic panels to fulfill specific narrative prompts and secret objectives. In Chapter 5 under the Deceit level, players encounter the "Tiny Gets A Kiss" puzzle. While the baseline solution involves having Tiny receive a kiss, achieving the alternate objective titled Ungrateful Maiden requires a precise sequence of events involving transformation, rescue, and rejection.
Understanding the Ungrateful Maiden Objective
The Ungrateful Maiden challenge expands on the core mechanics of Chapter 5 by adding a twist to character motivations. Players must guide the narrative so that a character receives assistance from Tiny only to reject him afterwards. Understanding how jealousy and curses interact within the panel layout is key to setting up this dramatic interaction.
Step-by-Step Walkthrough to Complete the Story
To begin, place the Witch and the Magic Mirror in the first panel so the mirror declares Snowy as the fairest. Next, place the jealous Witch with Snowy in the forest panel so the Witch turns Snowy into a frog. After Snowy is transformed, set up a panel where Tiny encounters frog Snowy in the forest and offers a kiss to break the curse.
Once Snowy returns to her human form, set up a final panel where Tiny attempts to kiss her again. Having restored her human appearance, Snowy turns away and rejects Tiny's affection. This ungrateful reaction completes the condition for the Ungrateful Maiden alternate ending.
Tips for Troubleshooting Panel Placement
If the story fails to trigger the objective, verify that Snowy is fully transformed back into a human before the final interaction. Characters must react logically to their current states within each sequential frame to advance the plot properly. Double-check that the Witch is motivated by jealousy early on so the curse occurs at the right moment.